Stop-Motion
Indigo’s Dreams opens with a cutscene utilizing Claymation. Stop-Motion animation is something I have excitedly practiced since I first saw the film Nightmare Before Christmas as a child.
Indigo clay model during filming
This water animation is made using a combination of stop-motion animation and pixel art techniques
Process
Drew digital outline of the shape of the water.
Printed the outline on pieces of paper and traced to translate that onto blue colored cardboard.
Set up a red screen oppose to a green screen so the water wouldn’t blend with the background and took photos as I slowly shifted the water sideways.
Each frame of animation needed to go straight to Photoshop to have the red screen edited out.
Pixelated the water in Gamemaker for efficiency since that’s where my game lives.
Programmed the movement, layering, and more, then QA tested to ensure everything works as intended.
Art Galleries
I have showcased my art in various exhibitions at AFRU Gallery from 2017-2019. Here are some snippets of my exhibits and artwork there.
Pixel Art
I have been animating, drawing scenery, and more using pixel art since I was 7 years old. Here is some of my work!
Barbie
Walk Cycle
Crab Attack
Roses
Forest
Swim “Gunner” Album Artwork
Moon
Ball Throw
Distant World
Indigo’s Dreams Screenshot